Design Document
The GDD
What is a Game Design Document (GDD for short)?
Generally speaking, it is highly detailed covering all aspects of the game. From high level concepts as genre and target audience right down to control support and target platforms. It also helps to keep development organized and in line with the end goal.
Is It Needed?
Probably not, but it's definitely not a bad idea to at least jot down some pointers on what the finished product should look and feel like. The larger the concept, the more you should think about making one.
In some cases you may actually need to create one, even if you have already finished the game. Publishers and console applications will quite often ask for one to be created if you haven't. They'll use this to ensure your game is a good fit for their environment.
What A Game Design Document Might Contain
This is just an idea - There is no perfect document.
Game Overview
- Game Title
- Genre
- Platform(s)
- Target Audience
- Unique Selling Points
- Game Summary
Gameplay Mechanics
- Core Mechanics
- Controls
- Game Modes
- Objectives
- Progression
Story and Characters
- Story Overview
- Main Characters
- Supporting Characters
- Narrative Structure
World Design
- World Overview
- Key Locations
- Level Design
- Environmental Interactions
Art and Visuals
- Art Style
- Character Design
- Environment Design
- User Interface (UI)
Sound and Music
- Music Style
- Sound Effects
- Voice Acting
Technical Specifications
- Engine
- Hardware Requirements
- Software Requirements
- Technical Constraints
User Interface (UI)
- HUD (Heads-Up Display)
- Menus
- Inventory System
- Other UI Elements
Multiplayer
- Multiplayer Modes
- Networking
- Matchmaking
- Social Features
Monetization
- Pricing Model
- In-Game Purchases
- Ads
Marketing and Distribution
- Marketing Plan
- Distribution Channels
- Community Engagement
Development Timeline
- Milestones
- Deadlines
- Deliverables
Appendices
- Concept Art
- Prototype Screenshots
- Additional References